Friday 5 April 2013

Fixing up the rig joints

In my previous animations of my robot character I found that the joints were quite rigged and didn't move the way that I wanted them to so I went back onto Maya today and changed them and made the movement of character far more fluid and more flexible. So I did an animation test to see how well they had responded to my tweaking.

I had to change a lot of the hierachy and joint weight but eventually I got the model moving the way I wanted it to, I feel very pleased that I have been able to fix the joints and will carry that information I have learned into future animation projects. 







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